Ficar mudando Outfit

var
head, primary, secondary, detail: integer;
begin
while not Terminated do
begin
UpdateWorld;
head := Random(0,110);
primary := Random(0,110);
secondary := Random(0,110);
detail := Random(0,110);
Self.ChangeOutfit(Self.Outfit, head, primary, secondary, detail, 0);
Sleep(100);
end;
end;